
The invincible boost is something you learn to use quickly, because some of the level design is meant to use it. You have 3 weapons: 1) A boost button which allows you to travel a very short distance while being indestructible 2) Your sense of rhythm 3) Your reflexes. During these levels, you have checkpoints that you can reach to avoid restarting at the beginning. Some levels are stationary in a single screen and require you to complete the entire song without dying. As a little blue geometric figure (a blue square in the story mode, in multiplayer, you play as 4 different shapes) you have to avoid all of the obstacles thrown at you. The gameplay is really simple-to-understand but hard-to-master. It made me smile many times, which is the only thing I was hoping from an artistic musical game. There are over 20 “levels” (music tracks) in the single-player mode. Your objective is to embark on a journey to save your blue square friend that is being affected by this corruption. While there are many game modes available, the single-player experience, includes a simple yet effective storyline where we see a blue happy world being corrupted by an evil pink monster. Now that we have it, here is my review of the final product.

After demoing the game there, I knew I had to get my hands on it when it released, because it was a LOT of fun.

Their presentation was definitely something that attracted me, especially when I heard the theme song from the movie Mortal Kombat. When I first saw this game, at Montreal ComicCon in 2017, Berzerk Studio’s booth had loud music with resounding bass, and a large screen with 4-player coop. Available on: Nintendo Switch, PC ( Steam)Ī review copy of the game was provided to Real Game Media, courtesy of PopAgenda
